1. Install Windows SDK
Of course, documentation and examples tabs are not necessary.
2. Download GLUT Library
Extract all files:
- Move all files .h to <PATH>\Microsoft SDKs\Windows\v6.1\Include\GL
- Move all files .lib to <PATH>\Microsoft SDKs\Windows\v6.1\Lib
- Move all files .dll to C:\Windows\system32
3. Create example project in Visual Studio 2008
- Create Visual C++ Win32 Console Application
- In Configuration tab, in Application Settings check Empty Project
- Go to Project > Properties, display Configuration Properties and from Configuration combo box chooseAll Configurations
- Display Linker > Input, then in Additional Dependencies write GlU32.Lib OpenGL32.Lib glut32.lib and it is all
Advice: display Project > Properties > Configuration Properties and in General tab change Character Set to Use Multi-Byte Character Set (it solve some problems during compilation)